Monday, September 12, 2016

Software Testing is not insurance. It is defensive driving


Let's take a break from diving into rounding errors and take a larger scoped view of the testing role.  After all, computing a basic statistic - such as the average - of a set of numbers is a well understood problem in the statistical world.  How much value can testers add to this operation?  Fair question.  Let me try to answer it with an analogy.

I used to repeat the mantra I heard from many engineers in the software world that "testing is insurance."  This lead to the question ," How much insurance do you want or need for your project?" and that lead to discussions about the relative amount of funding a test organization should have.  The logic was that if your project as a million dollar project, you would want to devote some percentage of that million into testing as insurance that the project would succeed. 

The first analogy I want to draw is that insurance is a not a guarantee - or even influencer - of success.  Just because I have car insurance does not mean I won't get into a wreck.  Likewise, buying vacation insurance does not guarantee the weather will allow my flight to travel to the destination.  Insurance only helps when things go wrong.  The software engineering world has a process for that circumstance called "Root Cause Analysis."  I'll go over that later, but for now, think of it as the inspection team looking at the wreck trying to figure out what happened to cause the crash.

That leads me to my second analogy:  Testing is like defensive driving.  Defensive driving does not prevent the possibility of a crash.  Instead, it lessens the chance that you will get into an accident.  Hard stats are difficult to find, but most insurance companies in the USA will give you a 10% reduction in your premiums if you take such a class.  Other estimate range to up to a 50% decrease in the likelihood of a wreck, so I will use any number you want between 10% and 50%.

How those results are achieved are by teaching drivers to focus on the entire transportation system around them.  It is pretty easy to get locked into only looking in one direction and then being surprised by events that happen in another are (see where this analogy is going?).  If I am concentrating on the road directly in front of me, I may not notice a group of high speed drivers coming up behind me until it is they are very close.  Likewise, if I am only concentrated on accurate computing an average, I may not notice that my code is not performant and may not work on a server that is in use by many people.  In both cases, having a wider view will make my driving - or code development - much smoother.

More on this coming up.

Questions, comments, concerns and criticisms always welcome,
John

Thursday, September 8, 2016

My simple epsilon guideline


The general rule I want to follow for validation is that for big numbers, a big epsilon is OK.  For small numbers, small epsilon is desirable.In other words, if we are looking at interstellar distances, and error of a few kilometers is probably acceptable, but for microscopic measuresments, a few micrometers may be more appropriate.

So my rule - open to any interpretation - is "8 bits past the most precise point in the test data."  Let's look at a case where we want a small epsilon - for example, we are dealing with precise decimal values.

Suppose we have these data points for out test case:
1.1
2.7
8.003

The most precise data point is that last one - 8.003.  The epsilon factor will be based off that.

8 bits of precision means 1 / (2^8) or 1/256, which is approximately 1/256=0.0039.  Let's call that .004.   Append this to the precision of the last digit of 8.003, which is the one thousandth place.  I get 0.000004.  This means anything that is within .000004 of the exact answer will be considered correct.

So if we need to average those three numbers:
1.1 + 2.7 + 8.003 = 11.803
11.803/3=3.9343 33333….

The exact answer for the average is impossible to compute accurately in this case.  I still need to verify we get close to the answer, so my routine to validate the result will look for the average to be in this range:
3.934333 - 0.000004 = 3.934329
3.934333 + 0.000004 = 3.934337

So if the average we compute is between  3.934329  and 3.934337 .

More on this, and how it can be implemented to enforce even greater accuracy will come up later.

Questions, comments, concerns and criticisms always welcome,
John






Monday, August 29, 2016

What we can do, part 2


I've (hopefully) laid out the challenge the test team has with validating models (algorithms) given the constraints of using computers to compute results.  There seem to be some large hurdles to jump and indeed, there are.

On one hand, we could just point to the documentation (IEEE-754) and say "Well, you get the best computers can do."  That only goes so far, though.  The test team still needs to validate the algorithm returns a value that is approximately correct, so we have to define approximately. 

Step 1 is to define a range of values that we expect from an algorithm, rather than a single value.  This is a large step away from "typical" software validation.

For instance, if I send one piece of email with a subject "Lunar position" then I expect to receive one piece of email with the subject "Lunar position".  This is very straightforward and the basis for most test automation.  I expect (exactly) 1 piece of email, the subject needs to be (exactly) "Lunar position" and not "LUNAR POSITION" and the sender name need to be (exactly) the account from which the test email was sent.

What we do on our validations is set an error factor which we call epsilon:  .  This error factor is added to the exact value a pure math algorithm would produce and subtracted from that number as well to give a range of values we expect.  To go back to the average example, we expect a value of exactly 50.  If we set the epsilon to .0001, then we will allow the computer to pass the test if it gives us a number between 50 - .0001 and 50 + .0001.

50  -  =  49.9999 
50 +  = 50.0001
The range of values we would allow to pass would be between 49.9999 and 50.0001. Anything outside of this range would fail.

If the output from a test is 49.99997, we pass the test.  If 50.03 is the result, we would fail the test.

This is pretty simple, with the key challenge being setting a reasonable epsilon.  I'll cover that in the future.

Questions, comments, concerns and criticisms always welcome,
John

Thursday, August 25, 2016

So what can we do about this?


Here is the challenge the test team has.  Given that even a simple algorithm can have unexpected results, and given that a computer cannot - by its nature - give exact results, how can we validate the output of a given model?

The answer is both simple and difficult.

On the simple side, we do exactly what you would expect.  Knowing that an expected output value should be (exactly) 50, we can set up an error factor of some small amount and validate the value of the output is within that range of the expected output.

In other words, we can set a value of error equal to .00001, for instance.  Then if the output of the algorithm is within .00001 of 50, we can log a PASS result for the test.  If it is more or less than that range (50 +/- .00001) then we log a failure and investigate what happened.

That's the simple part.  In fact, having a small error factor is pretty standard practice.  If you want to read a bit more about this, just look up how computers determine the square root of a number.  This technique is usually taught during the first week or so of a computer science course. (And then it is hardly mentioned again, since it is such a rabbit hole.  Then it becomes a real consideration in jobs like this one).

The hard part is knowing how to set a reasonable range.  Obviously, a very large range will allow bogus results to be treated as passing results.  If we are trying to compute the average of 1-99 and allow a "correct" answer to be +/- 10 from from 50 (45 to 55), the test will always pass.  But everyone will notice that 54 or 47 or whatever else is not correct.

And if we make it too small - like .0000000000000001 (that is a 1 at the 16th decimal place), then the test will likely fail as we change the range to compute due to expected rounding errors.

This is a large challenge for us and I'll outline what we do to handle this next.

Questions, comments, concerns and criticisms always welcome,
John

Monday, August 22, 2016

How much precision an we provide?


So there are some big challenges right out of the gate when testing statistical software, and so far I've looked at rounding errors.  The bigger question, given that computers have this innate limitation, is how accurate can and should we be?

On one hand, statistics gives probabilities, not truth.  So having a routine give a 86.4532% chance compared to second routine giving an 86.4533% seems like we are splitting hairs. But we have some trust in our computers and we need to get the answer as "right" as possible.

My favorite stat on this is Nasa using 15 digits of accuracy for pi.  That is as much as they need to track everything they have ever launched, so that is one benchmark to consider.  For the software on which I work, I doubt many folks are tracking interstellar traffic, though.  It's still a good data point.

Financial markets are something we handle.  This gets tricky really quickly, though.  In the USA, we track (pennies) to two decimal places and have rules about rounding the third decimal place.  Other countries use more decimal places, so this doesn't help much.  (Side note: Ohio has a rounding methodology for sales tax that strongly skews to higher taxes: http://www.tax.ohio.gov/sales_and_use/information_releases/st200505.aspx)

There is also a performance (of the computer) vs. precision factor that we need to consider.  While we could get much more precision, that comes at the cost of run time.  One way of having more precision would be to allocate more memory for each number we are using.  Also, there are some libraries that the National Institute of Standards and Technology makes available that really help, and companies like Intel also provide these tools.  They generally run more slowly than code that doesn't push for that level of precision.  More on this later.

Looking ahead, once we settle on a standard, then the test team has to ensure we meet that goal 100% of the time.  I'll finally get around to covering that aspect of the test team's goals as we go along.

Questions, comments, concerns and criticisms always welcome,
John

Friday, August 19, 2016

Some background for understanding testing the models


I received a comment from a reader last week (I have readers?  Wow.  I did very little "advertising").  Anyway, this person was a bit confused about modeling averages.  I can understand that - we all learn how to compute averages in junior high or so, and unless we took an advanced math class, we never were exposed to why the algorithm works or whether there are alternatives to the way we learned (add 'em all up and divide by the number of things you added).

I figured a little background reading might help.  Nothing too deep - I want to keep this blog away from research math and more accessible to everyone.

Averages are taken for granted nowadays but that has certainly not been the case always.  In fact, in some ways, they were controversial when first introduced.  And even "when they were first introduced" is a tough question to answer.  http://www.york.ac.uk/depts/maths/histstat/eisenhart.pdf is a good starting point for digging into that aspect of averages.

The controversial part is pretty easy to understand and we even joke about it a bit today.  "How many children on average does a family have?" is the standard question which leads to answers like 2.5.  Obviously, there are no "half kids" running around anywhere, and we tend to laugh off these silly results.  Coincidentally, the US believes the ideal number of kids is 2.9.  The controversy came in initially - what value is an average if there is no actual, real world instance of a result having this value?  In other words, what use would it to be to know that the average family has 2.5 children, yet no families have 2.5 children? 

The controversy here was directed at the people that computed averages.  They came up with a number - 2.5 in this example - that is impossible to have in the real world.  And if you try to tell me your algorithm is a good algorithm yet it gives me impossible results, then I have to doubt it is "good."

(We will come back to the standard phrase "All models are wrong.  Some are useful." later).

Floating point math is a more difficult concept to cover. 
I don't want to get into the details of why this is happening in this blog since there is a huge amount of writing on this already.  If you want details I found a couple of good starting points.
A reasonable introduction to this is on wikipedia:
A more hands on, technical overview:


Questions, comments, concerns and criticisms always welcome,
John

Monday, August 15, 2016

Problems with the models


So now we have 2 models that we can use to compute an average.  Both are mathematically correct and we expect to avoid some large numbers with our second model (the model in which we divide each number first by the count of all the numbers).  This requires a suspension of disbelief because our maximum number we can handle is 4 billion and I know the testers out there have already asked, "But what if the average is expected to be over 4 billion?"  We'll come back to that after we test the basic cases for the second model.

Let's start with some Python code here.  Nothing special for the first model we had in which we add all the numbers first and divide by the count of the numbers:

sum = 0  #this is the running total
k=0 #this is how many items there are total
for i in range(1,100):  #this will go from 1 to 100. 
    sum += i # add each number to the total, 1+2+3+4+5 ….+99
    k+=1 #count how many numbers there are - there are 99 because python skips the 100 from above
print(sum / k)  # print the average

And when this is run Python prints out 50.0.  This is what we expected (except maybe we only expected 50 without the "point 0" at the end).


If we keep the k we had above (99) then we can add a second bit of code to get the second model working.  Remember, the second model is the one in which we divide each number by the count of all the numbers there are and then add to a running total.  That running total will be the average value when done.

sum = 0        #reset the sum to zero

for i in range(1,100): #again, loop from 1 to 99
    sum += i/k   #now add 1/99 + 2/99 + 3/99 + 4/99 + 5/99 …. + 99/99
print(sum)

And we get an incorrect result:
49.99999999999999

This is a short example of floating point errors cropping up.  We haven't even gotten to the test to see if our numbers were getting too large and we already need to deal with this.

Questions, comments, concerns and criticisms always welcome,
John